Higher Seminar: “Gaming in the Museum: limitations and opportunities when exhibiting digital games”

Higher seminar in media technology: wed 2/5 at 13–15 in mD 338

SPEAKER:  Lina Eklund, assistant professor, Dept. of Media and Informatics,  Uppsala University

TITLE:  “Gaming in the Museum: limitations and opportunities when exhibiting digital games”

TIME:  Wednesday May 2, at 13–15 (1PM to 3PM)

PLACE:  MD 338 (Closed corridor, please contact organiser in advance)

SERIES: Higher Seminar series in Media Techology – Spring 2018 programme

CONTACT:      Mikolaj Dymek

mikolaj.dymek (at) sh.se
08 – 608 52 80
Fika is generously provided.


TOPIC:  In this talk I explore the role of digital games in museums, as cultural heritage objects in their own right. In the last ten years, video and computer games has increasingly made an entry into museums around the world. From art museums like MoMA in New York to dedicated game museums like the Computerspielemuseum in Berlin. Yet exhibiting and working with games in museums is not without its difficulties. As digital, interactive objects these games come with certain opportunities, such as interactivity, and limitations such as hardware failure and learning barriers. Based on the results from a three-year research project in collaboration with the National Museum for Technology in Stockholm I discuss how the nature of these interactive, digital artefacts resist traditional museum exhibition both on a practical and on a meaning-making level and explore how museums work with games in order to make them possible to exhibit. I end by drawing on my current work exploring how games can be used in museums in order to 1, more fairly represent the full breadth of gaming and 2, support interpersonal experiences among visitors.

BIO:  Lina Eklund is a sociologist and assistant professor in HCI at the Department of Media and Informatics, Uppsala University, Sweden. Eklund’s research focuses on social behaviour in relation to digital technologies. Her current work explores uses and practises of digital technologies in managing social life and relations as well as the role of digital games in museums. She is the executive manager of the Stockholm Internet Research Group, SIRG.

FLYER (PDF):  MDymek-HS#4-Poster-18.05.02-www